risks and rewards are balanced for high-level sites: battle enchantments are added where they were lacking for the most difficult, i.e. Results of a poll conducted on the in May 2016 to spot weaker specialisations: What specialisations do you use most of the time? (multiple choice) The change of first digit (v1.1 to v1.2) indicates some significant changes which will bring more depth to strategic decisions and tactical fights and will also strengthen and make more exciting some specialisations which are currently lacklustre. More than three months after the previous release of the PBEM and Single Player Balance Mod, v1.18 (see article), a new step in the refinement and balancing of AoW3 is on its way: v1.2. V1.2 should be released in January in the beta branch of the balance mod and will be released on the main balance mod only after several days/weeks of tests.įocuses of v1.2 are: specialisations, high-level sites, mind-control, Necromancer, healing and polishing previous balance efforts. A new major step is about to be achieved with its future v1.2 and v1.21 release which will bring significant new improvements to ensure choices before the game (race, class and specialisations) provide equal chances to enjoy the game (and win!) and make choices during the game matter more, as well as to increase fun and diversity in an already very rich game! PBEM and Single Player Balance Mod v1.2 about to be released (Community) With more than 8 months of experience of use for Single Player, casual PBEM and competitive PBEM, the PBEM and Single Player Balance Mod has reached maturity.
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